- Target: what the listener watches
- Listen to: what needs to happen to trigger the listener
- Action: what happens in response
Creating a Listener
Select the element you want the listener to respond to.
To listen for a view model property change or Rive event, select the artboard or nested component instead.
Target
The Target determines what the listener watches. The target can be an element in your scene, an artboard, or a nested component. Use an element as the target when you want to listen for interactions on that element, such as clicks or drags. Use an artboard or nested component as the target when you want to listen for view model property changes, Rive events, or other events that belong to that artboard or component.Opaque Target
Opaque Target controls whether pointer events stop at this listener’s hit area or continue through to elements behind it. When Opaque Target is enabled, pointer events stop at the target. When it’s disabled, pointer events can pass through the target and trigger other listeners underneath.Listen To
Listen to is the condition the listener watches for. When the condition is met, the listener is triggered.| Listen To | Description |
|---|---|
| View Model Property Change* | Fires whenever the selected view model property changes.** |
| Rive Event* | Fires when a Rive event is fired. |
| Pointer Enter | Fires when the pointer enters the target area. |
| Pointer Exit | Fires when the pointer leaves the target area. |
| Pointer Move | Fires repeatedly while the pointer moves over the target area. |
| Pointer Down | Fires when the pointer is pressed down on the target. |
| Pointer Up | Fires when the pointer is released over the target. |
| Click | Fires when the target is clicked or tapped. |
** View Model Property Change listeners fire whenever the selected property changes. You can’t specify an expected value or direction of change. For example, a Boolean listener fires when the value changes from true to false or from false to true.
Pointer Exit only fires while Rive can read the pointer position. If the target touches the edge of the canvas or container, moving the pointer out of the container may not trigger Pointer Exit because the pointer has left the area Rive is tracking.
We strongly recommend using Data Binding to communicate between artboards instead of relying on nested Rive events.
Listener Actions
A listener action runs when a listener is triggered. Actions include:- Changing a view model property
- Aligning an element to a target
- Reporting an event
- Triggering a scripted action
- Firing a Rive event
- Updating an input value (deprecated)